FFXIV Myths of the Realm Euphrosyne Raid Is Exciting, but Confusing

With Closing Fantasy XIV Patch 6.3, the Myths of the Realm sequence expanded. Alongside new narrative threads that discover the origin of Eorzea’s twelve main deities, a slew of recent fights can be found for gamers to take pleasure in. Whereas comparatively shorter by comparability to the Nier: Automata crossover raids, the Myths of the Realm tightens up the tempo to create a properly rounded expertise. Nonetheless, as FFXIV continues to alter, primarily with the addition of recent Job Lessons and person interface changes, the Euphrosyne raid is maybe some of the visually complicated items of regular content material but.

Please be mindful this characteristic could have spoilers for the FFXIV Myths of the Realm Euphrosyne raid. This consists of screenshots.

I say regular, as a result of ranked subsequent to sure Extremes, Savages, and the daunting Final tier of content material, there isn’t fairly the identical stage of visible overload. Having stepped again from FFXIV for a reasonably lengthy prolonged time frame, coming again to the sport has been a principally thrilling expertise. So I used to be pretty keen to leap into Euphrosyne, because the 24-man raids remained a few of my favourite content material so far. I had a blast with Void Ark when it rolled out throughout Heavensward, adored the Return to Ivalice raids in Stormblood, and a good few of the NieR: Automata fights had been memorable because of their mechanics and music. So I had pretty excessive hopes for Myths of the Realm.

I wasn’t upset, with the primary sequence of raids proving to be attention-grabbing of their mechanics and positioning that was straightforward sufficient to select up on virtually instantly. There wasn’t any form of visible confusion, with assaults and mechanics (like needing to place your self on Rhalgr’s open fist) clearly telegraphed. So I hoped that Euphrosyne can be simply as accessible for somebody who semi-frequently jumps into the sport now and again.

Euphrosyne is usually this. FFXIV does this factor the place it introduces you to markers and mechanics by means of older content material. Lately, Sq. Enix modified giant portion of A Realm Reborn to ease gamers into markers they’ll see in late-game content material, which is actually nice. It’s maybe one of many strongest issues the builders did for the sport, when it comes to getting ready them for tougher content material in the event that they select to sort out it. However Euphrosyne pairs new markers with plenty of visible stimulus to make what may very well be comparatively straightforward FFXIV fights harder on the premise of poor visible telegraphs in a number of situations.

For instance, the AoE assaults that Halone the Fury unleashes in opposition to the occasion require you to maneuver from one a part of the world to the following based mostly on the place gentle blue circles or giant chunks seem on the ground. In premise, this might be straightforward if the world itself wasn’t already an ice blue. On high of that, if plenty of gamers are standing round her legs, it may be straightforward to overlook for those who’re targeting therapeutic, reviving occasion members, or your rotation. You may, after all, flip plenty of visible results off on your occasion members, which does assist make the sport extra readable, however that doesn’t cease the deluge of textual content that consistently filters over the boss when harm as accomplished. With the added melee and magic DPS markers on the finish of injury it clutters up the display much more.

This was a reasonably constant difficulty for me throughout all the fights, as sure boss mechanics would trigger the display to flash, ushering new visible transitions, or the standard orange markers to point an AoE being exhausting to register on comparable coloured flooring. I wasn’t going by means of the raids as a White Mage this time round, so my deaths felt principally inconsequential as a Summoner. If my function was extra essential, then I feel I’d have been bothered by this extra. However I can’t deny that my eyes weren’t exhausted after working Euphrosyne. The sheer visible stimulus from the raid, together with exhausting to learn AoE markers or assaults, had me feeling each drained and frantic.

FFXIV Euphrosyne

It’s attention-grabbing to me as a result of Sq. Enix leaned into making FFXIV‘s earlier content material extra accessible to new gamers, making wanted changes to older dungeons, and even rebalancing fights just like the face off in opposition to Ultima as a studying second. With Euphrosyne strolling again on this, it’s a little bit of a disgrace. Clearly, folks will get used to the combat and have the ability to keep away from the AoEs in query, as most of FFXIV content material is memorizing patterns kind of like a dance. However for now, it’s attention-grabbing to see how overloaded this specific set of raids are by comparability. With every replace, and growth, gamers are anticipated to be extra reactive, extra attentive, and all of the extra targeted. Whereas rebalances have little doubt helped ease new gamers into content material, higher than A Realm Reborn may have given its unique state and the way vastly totally different the sport is now, it makes me surprise what future content material shall be like and if the builders will goal to make large-scale fights like this even flashier.

If that’s the case, I hope there’s a better vary of accessibility choices for gamers. Both to additional reduce results, or set a particular coloration to AoE markers in order that they don’t get misplaced within the noise. The later in all probability wouldn’t be doable as it’d skew issues like “World First” races too severely for them to be large occasions, but it surely’s an attention-grabbing thought, and possibly one the neighborhood has already steered. Finally, Euphrosyne was a decently enjoyable FFXIV raid. It wasn’t as memorable to me as The Orbonne Monastery (principally because of the look of Thunder God Cid and Agrias), or The Weeping Metropolis of Mhach, however will preserve me on my toes in the interim. Or no less than till I run it just a few extra occasions in hope to get the piece of substances I would like for my Gunbreaker.

Closing Fantasy XIV is out there for the PS4, PS5, and PC.