Monster Hunter Rise’s PS5 and Xbox Series ports deliver PC-levels of customisation


Beginning out as a Nintendo Swap unique, Monster Hunter Rise launched in 2021 with a contemporary tackle the formulation, constructed on Capcom’s state-of-the-art RE Engine. It introduced a brand new hub space and an even bigger concentrate on vertical exploration – and all of it ran at a strong 30 frames per second at 756p. Sure, there have been limits – like enemy animations chopping the frame-rate at a distance – and these had been comprehensively addressed by way of a 2022 PC launch, together with additional enhancements. PlayStation 5 and Xbox Sequence variations are very comparable, bringing throughout the visible refinements and glorious efficiency.


In reality, even the flexibility for PC customers to tweak visible settings to their liking makes its solution to all current-gen variations of the sport with toggles for texture high quality, texture filtering, shadows, ambient occlusion, foliage and post-processing. On high of that, there are a number of visible modes to select from – together with the flexibility to run the sport at higher-than-4K decision. On high of that, there’s even help too. Put merely, all of the knobs and levers can be found to the participant to tweak, ought to they so select.


To make all of those choices approachable for people who aren’t , Capcom contains three international presets earlier than coming into the superior menu: one to prioritise frame-rate, one labelled default, and one other to prioritise graphics. From there, you may modify these particular person settings as you see match, aware that you could be affect efficiency in doing so. That is fairly vital as in case you’re taking part in on a 60Hz show, all three of those modes goal 60fps regardless. In case your console’s set to 120Hz, the frame-rate restrict is uncapped and it’s certainly doable to run the sport successfully locked to 120fps by way of the frame-rate mode – or you may lean into VRR to regular decrease efficiency ranges and faucet into greater high quality visible results. A bit additional down the web page is a helpful desk, exhibiting how the worldwide presets modify settings and outline general decision targets.

Monster Hunter Rise on PlayStation 5 and Xbox Sequence consoles: the Digital Foundry tech evaluate.


Left as is, the prioritise frame-rate mode is barebones, however a superb start line if you wish to goal 120fps. The dearth of ambient occlusion creates a flat, depthless world, there is no swaying foliage and textures are of a manifestly low decision. Picture high quality additionally suffers as pixel counts recommend that the efficient native decision in frame-rate mode is 2016×1134. There is no dynamic decision right here: 1134p is what we get. If we reverse engineer that quantity again to one hundred pc, the set decision goal would logically come out at 2880×1620. The frame-rate mode, then, provides us our absolute fail-safe mode for hitting 120fps – however it’s fairly a visible hit on all fronts.


Subsequent up, there’s default mode. That is rather more prefer it, although ideally you are aiming for a 60fps expertise for this one. On default, the goal decision is pushed to a real 4K – and at one hundred pc picture scale, you do get 3840×2160, making a a lot crisper picture. Default additionally allows choices for high-res textures, ambient occlusion and foliage sway – including much more depth and motion to the scene. The shadow high quality choice additionally will get pushed to medium, whereas texture filtering bumps as much as excessive. We’re getting virtually all the things maxed out right here, moreover the maxed out shadow setting. For hitting a locked 60fps, that is the one.


Lastly, there’s the prioritise graphics mode. This remaining mode is a little bit of an additional for visible purists and does not all the time lock at 60fps. It boosts the decision to 125 % scale although, which is an actual shock. The output decision remains to be 4K right here, however the sport is supersampled down from a 4800×2700 picture. Or to phrase it one other manner, it is rendering at 4.8K – including a type of brute pressure anti-aliasing by scaling a higher-res picture right down to 4K.

Body-Price Mode Default Mode Graphics Mode
Native Decision 2016×1134 3840×2160 4800×2700
Sequence S Native Res 1344×756 2560×1440 2560×1440?
Picture High quality 70% 100% 125%
Excessive Res Textures Off On On
Texture Filtering Low Excessive Excessive
Ambient Occlusion Off On ON
Shadow High quality Low Medium Excessive
Foliage Sway Off On On


All of this is applicable on the Xbox Sequence S model as effectively. The settings are precisely the identical because the PS5 and Sequence X in utilizing every mode, from textures to shadows to foliage. The one distinction is the drop in decision. For the frame-rate mode, the goal is 1080p, however with picture high quality set at 70 %, the true native decision is 1344×756.

Subsequent alongside is the default mode, getting us to one hundred pc of 1440p. Curiously, I discovered the graphics mode additionally appears to push a virtually native 1440p picture. Whereas edge therapy is best than the default mode’s 1440p, the pixel construction is not visibly completely different. A thriller then – and doubtlessly graphics mode is operating at a better worth. Nonetheless, all spherical, it is a respectable solution to scale for Sequence S’s 4TF of GPU energy.


Pitting PS5, Sequence X and S towards each other on their maxed out graphics modes, it is the very same picture, outdoors of decision. Cross-platform comparisons are just a little little bit of a moot level, actually. We all know precisely what settings we’re utilizing on every in any case. Maybe extra revealing is how Nintendo Swap slots in. Monster Hunter Rise is a Swap sport at its core and to be blunt, the brand new enhancements are extra ‘good to have’ options versus a complete visible revamp. Texture mapping on pores and skin, supplies throughout the shrines, and shadow decision are boosted on PS5’s max graphics preset. We additionally get dynamic shadows from bushes above – not enabled on the Swap launch. Plus, the decision improve from 756p on Swap to 4.8K on PS5 can also be clearly large – however taking into account the Nintendo system’s capabilities, I nonetheless assume the Swap model holds up fantastically.

Our unique tech evaluate for the OG Monster Hunter Rise on Nintendo Swap.


Efficiency-wise, all three modes goal 60fps on a 60Hz show or 120fps in case you’ve a 120Hz show related – however that does not all the time imply they will truly hit these targets. The trade-off is as much as you. In order for you 125 % picture high quality, or excessive shadows for instance, you are not assured to lock at 60fps on PS5 or Sequence X. How easily the sport runs, or which visible options you need, is put completely in your arms – very similar to a PC sport.


So far as PS5, Xbox Sequence X and S go, the default mode is one of the best start line for 60fps. Exploring the hub space, the Shrine Ruins, the Frost Islands, it barely skips a beat. Admittedly there are methods to stretch the RE Engine, by taking part in additional into the sport, or including extra ally hunters in co-op – however the outlook is promising. PS5 nails it throughout the board for solo play not less than and likewise for Sequence X, it is a fluid expertise all over on the default choice.


Once more, it goes again to the Swap origin of the sport design, a world framework constructed for a far much less highly effective system, that means that bumping the decision to 4K does not have an effect in any respect on both premium machine. And I am glad to say, Sequence S follows go well with too with a fluid 60fps on default mode, rendering at 1440p. Even including dynamic shadows does not have an effect on playability in any respect right here.

It is easy to lock all variations to 60fps or 120fps in case you like, however the choices permit for all method of ‘benchmark’ comparisons. Run Sequence X and PS5 in graphics mode at 120Hz, for instance, and it is doable to guage unlocked system efficiency in like-for-like situations.


In search of 120fps? Body-rate mode does the trick and you probably have a VRR show, you may toggle on different options in alternate for successful to efficiency which will move by unnoticed. Equally, in case you select the graphics choice on a 60Hz display screen, efficiency will drop from the goal 60fps – however once more, the affect will be mitigated with VRR. Comparisons-wise, it is curious to see that in matched like-for-like situations, PlayStation 5 has a small however measurable frame-rate benefit over Xbox Sequence X at 120Hz however in the end, 4K60 on the default mode is winner for each premium machines.


General, the largest improve for Monster Hunter Rise on the newest consoles is evident. Operating at 60fps or 120fps is a large improve over Swap’s 30fps. The transfer to 60fps and past has a critical, tangible impact on the motion and the {hardware} is greater than as much as the duty. Equally, there are the loading speeds, that are so speedy on the newer consoles that the fade-to-black barely takes a second between areas.

The choice for a 4.8K decision is an eyebrow-raising bullet level, however not a revolution in practise. Nonetheless, the PC-like choices menu provides gamers a excessive degree of flexibility to customize as they’d like along with the worldwide presets usually seen in a contemporary console sport. In conclusion, the port in the end lands the place anticipated and it is nice to see Rise on all platforms now – with the additional configurability including a welcome pinch of additional spice.


THE END