Valorant Patch 6.0 Notes Detail Lotus & Split Maps, Omen Nerf, & Competitive Changes


Huge adjustments to kick off a giant 12 months.

A brand new Valorant Episode is quick approaching, and Riot Video games is at this time detailing all the pieces that’s coming in its Patch 6.0 notes. That not solely consists of the anticipated new map Lotus and the return of Cut up but additionally a small however vital Omen nerf and a few adjustments to the aggressive system.

Full Valorant Patch 6.0 Notes

● Reworked the best way weapons course of Zoom inputs for ADS and Scopes when utilizing Toggle Zoom.

○ There ought to now be fewer circumstances that may result in Zoom disagreements between the Consumer and Server below adversarial community circumstances like packet loss and ping jitter. Moreover, Zoom Inputs when utilizing Toggle Zoom can now be buffered sooner than earlier than and a number of zoom stage transitions could be buffered without delay.

Map Updates

New Map Lotus

  • Lotus is a brand new 3-site map that provides a spread or rotation choices. Unlock the secrets and techniques behind the doorways of those historical ruins.
  • Please notice that the Lotus solely queue will solely be playable in Swiftplay mode for one week after which goes into the aggressive and Unrated map rotation in Patch 6.1.

For full particulars on Lotus, you possibly can view this text. For extra particulars on Cut up and all the brand new adjustments, see right here.

Map Rotation

  • Breeze and Bind have now been faraway from aggressive and Unrated map rotation, however are nonetheless playable in all different modes.

Valorant Omen Nerf

Omen’s Darkish Cowl (E)

  • Darkish Cowl positioned inside partitions will now fall to the peak of close by floor.

○ One-way smokes are part of VALORANT, however they’re tough to play towards and we need to hold them restricted to intentional and comprehensible areas. We’ll be holding a detailed eye on how this impacts Omen’s energy ranges.

Aggressive Updates

General, the adjustments beneath ought to make Ranked Score beneficial properties and losses really feel extra constant, and scale back the impact stomps have in your RR. We’ll hold a detailed eye on the information to make extra changes as essential.

  • Episode reset reminder: A brand new Episode means a ranked reset! Anticipate your placement rank to be decrease than on the finish of Episode 5, and good luck in your climb!
    • Context: Keep in mind we reset every episode to kick off the beginning of a brand new ranked ladder. It is a probability for gamers to indicate off their talent within the new season, in addition to reset gamers within the ladder who might not be energetic.
  • For all gamers: Ranked Score beneficial properties/losses will rely barely extra on Win/Loss, and barely much less on the precise spherical differential of the match.
    • Context: Gamers expertise too large of RR beneficial properties/losses from match to match primarily based on the spherical differential (one win may give 12RR, and the following win may give 20RR). We’re making this modification to cut back that swing of RR in beneficial properties and losses.

○ Profitable continues to be a very powerful strategy to climb!

  • For gamers whose ranks are distant from their MMR: RR beneficial properties will rely

extra on particular person efficiency, as a substitute of spherical differential. You must also see your rank and MMR converge sooner.

  • Context: We obtained suggestions that gamers felt like they’d not be rewarded for a very good sport, or punished too harshly for a nasty sport throughout their ranked climb.

○ If a participant’s rank is beneath their precise MMR, they are going to be rewarded extra for a very good sport. If a participant’s rank is above their MMR, they won’t be harshly penalized in the event that they lose, however carry out nicely in that match.

Development Updates

Variant Favorites

  • We’ve heard your suggestions and added the power to favourite particular Variants of your gun skins (together with some UX/UI adjustments to raised assist that).  Now, while you favourite a particular Variant, solely your favorited Variants will enter the potential pool of weapons you possibly can take into sport when you’ve geared up the Random Favourite for that weapon sort.
  • On launch, your present favourite weapon skins will now have all unlocked Variants favorited to take care of consistency with present habits.

Bug Fixes


  • Odin’s ammo belt will not visually pop right into a vertical place when swapping gun buddies within the Mannequin Viewer.


  • Ascent
    • Fastened a bug when breaking the door at Market through the use of a capability on the wall to the aspect of it.


  • Fastened a bug the place Cypher’s Trapwire (C) could possibly be positioned by Sage’s Barrier Orb (C).
  • Fastened objects like traps that weren’t being broken if they’re positioned in molotov patches which can be already energetic.
  • Fastened bug the place you possibly can see Skye’s Seekers (X) on the minimap whereas they have been nonetheless invisible when you had line of sight to their hidden location.
  • Fastened a bug the place suppression wouldn’t correctly interrupt Fade’s Prowler (C) management.
  • Fastened a bug the place Viper was capable of deactivate her final, Viper’s Pit (X), whereas suppressed.
  • Numerous gameplay injury interactions fastened:
    • Killjoy’s Lockdown (X) now correctly takes injury from all skills.
  • Fastened Skye’s Trailblazer (Q) dealing injury to enemy Skye’s Trailblazer (Q) and Sova’s Owl Drone (C).
  • Fastened Sova’s Hunter’s Fury (X) and Breach’s Aftershock (C) not damaging Raze’s Blast Pack (Q).
  • Fastened Phoenix’s Blaze (C) not dealing injury to Harbor’s Cove (Q), Raze’s Blast Pack (Q), Reyna’s Leer (C), Sova’s Recon Bolt (E), and KAY/O’s ZERO/POINT (E).
  • Fastened Brimstone’s Orbital Strike (X) not dealing injury to Harbor’s Cove (Q).
  • Fastened Breach’s Aftershock (C), Raze’s Showstopper (X) and Paint Shells (E), damaging allied Killjoy’s Nanoswarm (C).
  • Fastened Sova Hunter’s Fury (X) damaging allied Fade’s Hang-out (E).
  • Fastened Killjoy’s Nanoswarm (C), Phoenix’s Scorching Palms (E) and Blaze (C) not dealing injury to Chamber’s Rendezvous (E) and Trademark (C).

For extra on Valorant and all the pieces new coming in Episode 6, Act 1, take a look at the associated articles listed beneath.